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August 2, 2011 / Ryan Robba

Kingdom Hearts: Dream Drop Distance features playable cut-scenes

A recent interview with Tetsuya Nomura of Square Enix has revealed that the story in Kingdom Hearts: Dream Drop Distance won’t be drawn out. This will be done by having a level of interactivity during cut scenes, so in a way they’ll be playable. This is how Nomura explained it:

Though the story is important to fans as shown by the results of the [Famitsu] survey, it won’t be drawn-out. Not meaning that we’ve decreased the number of cutscenes, but having each one explained one by one reduces the tempo of the game, so we’re introducing a new system to make up for it.

The ‘new system’ refers to the playable parts.


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